Product studio · est. 2021 · open for work
Your idea, engineered into a shipped product.
We design, build and ship digital products. Design, engineering, app-store launch and the search visibility that follows — from a studio that has taken its own four apps through every one of those stages.
00 What we are
Digital Services is a digital product studio founded in 2021. We take an idea from first sketch to live product across four stages — design, build, launch and market — for mobile apps, web applications and the systems behind them. Four apps of our own are live on the Apple App Store, Google Play and Huawei AppGallery, in up to seven languages.
We are not a template shop and not an agency that subcontracts the hard part. The people who design your screens are the people who ship your binary and answer the store reviewer's email.
More about the studio| Stage | What it covers | Ref |
|---|---|---|
| UI/UX Design | Customer journeys, information architecture and UI/UX for mobile apps, web apps and digital products. | 01 |
| Mobile App Development | Native and cross-platform mobile apps, web applications, APIs and the back-end that holds them up. | 02 |
| App Store Launch | Store submission, review, release management and the support that keeps a live product healthy. | 03 |
| SEO, AEO & GEO | SEO, app store optimisation, answer-engine visibility and campaigns that bring people to the thing you built. | 04 |
01 Services
Four stages. One team through all of them.
Handing a product between a design agency, a dev shop and a marketing agency is where budgets go to die. We run all four stages, so nothing gets lost in a handover email.
UI/UX Design
Customer journeys, information architecture and UI/UX for mobile apps, web apps and digital products.
Read more 02Mobile App Development
Native and cross-platform mobile apps, web applications, APIs and the back-end that holds them up.
Read more 03App Store Launch
Store submission, review, release management and the support that keeps a live product healthy.
Read more 04SEO, AEO & GEO
SEO, app store optimisation, answer-engine visibility and campaigns that bring people to the thing you built.
Read more02 Process
How a project actually runs.
Five stages, in order, with something you can look at after each one. No six-week silence followed by a reveal.
Scope
We work out what you're actually building and what it has to do on day one. Most of the value here is in what gets cut.
- Discovery
- Journey mapping
- Scope & estimate
Design
Flows, wireframes, then interface. You see the product before anyone writes the expensive part of it.
- Wireframes
- UI / UX
- Prototype
Build
Engineering in visible increments, on real devices, against real data. No six-week silence followed by a demo.
- Mobile
- Web
- API / back end
Launch
Store submission on iOS, Android and Huawei, listings and assets, review handling, phased release.
- Store review
- ASO
- Release
Grow
Search, app-store and answer-engine visibility, plus the maintenance that keeps a shipped product alive.
- SEO / AEO
- Analytics
- Maintenance
03 Work
Products we built and still run.
The clearest thing we can show you is not a case study written after the fact — it's four apps you can download right now and judge for yourself.

Bazarly
A buy-and-sell marketplace for second-hand furniture, cars and home items, built around local pickup and direct chat.

Grocery List — Smart
A grocery and shopping list app with categories, offline access, recipe imports, a home-screen widget and category-level expense tracking.

Executive Notes
A note-taking and task app for people who think faster than they type: reminders, cross-device sync, audio and image attachments, and sharing.

Entrepreneurs Business Ideas
A workspace for founders: break an idea into tasks and milestones, validate it with community polls, and browse what other people are building.
04 Questions
Straight answers.
The things people ask before the first call. Full FAQ
What does Digital Services do?
Digital Services is a product studio that takes a digital idea from concept to a live product. We cover four stages — design, build, launch and marketing — for mobile apps, web applications and digital products. Founded in 2021, the studio has shipped four of its own apps across the App Store, Google Play and Huawei AppGallery.
What kind of products do you build?
Mobile apps and the web products around them. Our own catalogue covers a local marketplace (Bazarly), a grocery and budgeting app, a notes and task app, and a planning tool for founders — so consumer apps with accounts, sync, offline data and store distribution are the shape of work we know best. We also build web applications, APIs and marketing sites.
Do you work with people who only have an idea?
Yes — that is the usual starting point. You do not need a spec, wireframes or a technical co-founder. You need to be able to describe the problem and who has it. The scoping stage exists to turn that into something buildable, and a good part of it is deciding what not to build first.
Which platforms do you publish to?
Apple App Store, Google Play and Huawei AppGallery. All four of our own apps are live on all three, which matters if your audience is in a market where Huawei devices are common and Google services are not.
Can you build a multilingual app?
Yes. Grocery List — Smart ships in seven languages, Entrepreneurs Business Ideas in six, and Bazarly in six including Arabic, which means right-to-left layout as well as translation. Localisation is a design and engineering decision made early, not a translation pass bolted on at the end.
How long does it take to build an app?
It depends on scope, and anyone quoting a number before scoping is guessing. What we can say is what drives the number: how many user roles, whether it needs accounts and sync, whether it works offline, how many third-party integrations, and how many platforms and languages at launch. Scoping produces a range you can plan against.
Next step
Tell us what you're trying to build.
A paragraph is enough to start. What the product is, who it's for, and where you are now — idea, sketch, half-built, or live and stuck.